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Project NorthWard

I have recently started working on a solo developed videogame. I want to share my progress on the games working state visually here. A Devlog is planned later this year.

About the game:
It is an open-world action-adventure game with survival and tactical elements in Godot 4, inspired visually by liminal horror and the PSX era. It crosses the inventory system of Escape from Tarkov with the storytelling of Souls Games and the combat mechanics from Dragons Dogma.

The "Revolving Rifle"

The "Revolving Rifle"

A first in engine look of the atmosphere and environment. I have played around with procedural generation and GPU grass shaders.

A first in engine look of the atmosphere and environment. I have played around with procedural generation and GPU grass shaders.

The player character.

The player character.

The "Bolt Gun"

The "Bolt Gun"